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12 March 2026

11 March 2026

10 March 2026

  • 03:3403:34, 10 March 2026 Intimidating Presence (hist | edit) [592 bytes] Mocaris (talk | contribs) (Created page with "{{Infobox Ability | name = Intimidating Presence | image = | range = 3 tiles | target = Single Target | cost = 1 Action | type = Class Ability | 5ewiki=barbarian:berserker }} <onlyinclude> You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 3 tiles of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma m...")
  • 03:2103:21, 10 March 2026 Frenzy (hist | edit) [347 bytes] Mocaris (talk | contribs) (Created page with "{{Infobox Ability | name = Frenzy | image = | target = Self | cost = Bonus Action | type = Class Ability | 5ewiki=barbarian:berserker }} <onlyinclude> You can go into a frenzy when you rage. If you do so, you can make a single melee weapon attack. Each use will cause a stack of Frenzied Strain on your character </onlyinclude>")
  • 02:4302:43, 10 March 2026 Reckless Attack (hist | edit) [486 bytes] Mocaris (talk | contribs) (Created page with "{{Infobox Ability | name = Reckless Attack | image = RecklessAttack.png | target = Self | type = Class Ability | 5ewiki=barbarian#toc4 }} <onlyinclude> You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. </o...")

6 March 2026

  • 04:4504:45, 6 March 2026 War Domain (hist | edit) [664 bytes] BanePrime (talk | contribs) (Created page with "'''War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of de...")
  • 04:4404:44, 6 March 2026 Life Domain (hist | edit) [1,094 bytes] BanePrime (talk | contribs) (Created page with "The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.'''")
  • 04:4304:43, 6 March 2026 Death Domain (hist | edit) [351 bytes] BanePrime (talk | contribs) (Created page with "'''The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.'''")
  • 04:4304:43, 6 March 2026 Cleric (hist | edit) [1,661 bytes] BanePrime (talk | contribs) (Created page with "'''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.'''")
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