Eldritch Invocations
From Avardon
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Devil's Sight
- You are able to see through areas of magical Darkness.
Repelling Blast
- When you hit a creature with eldritch blast, you can push the creature up to 1 tile away from you in a straight line.
Lance of Lethargy
- Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 1 tile until the end of your next turn.
Grasp of Hadar
- Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 1 tile closer to yourself.
Relentless Hex
- As a bonus action, you can magically teleport up to 3 tiles to an unoccupied space you can see within 1 tile of the target cursed by your hex spell or by a warlock feature. You must see the target.
Armor of Shadows
- You can cast mage armor on yourself at will, without expending a spell slot.
Maddening Hex
- As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature. The target and every hostile creature to you within range of 1 tile around them take damage equal to your Charisma modifier (minimum of 1). You must see the target.
Agonizing Blast
- When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Eldritch Mind
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.