Cleric
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Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Hit Points: +53
Saving Throws: Wisdom, Charisma +4
Class Resources : 2. Replenished by Short or Long Rest.
Proficiencies:
- Simple weapons
- Flails
- Morningstars
- Light Armour
- Medium Armour
- Shields
Spellcasting Ability: Wisdom
Spell Slots:
- 1st Level: 4
- 2nd Level: 3
- 3rd Level: 3
- 4th Level: 3
- 5th Level: 2
Class Features
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.
Class Abilities
Wound Regeneration
- Lesser Wound Regeneration: Recover 3 wounds (+1 per upcast level)
Spellcasting
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus (4) + your Wisdom modifier
Spell Attack Modifier = your proficiency bonus (4) + your Wisdom modifier
Spells
You may memorize 14 spells to call upon from the Cleric Spell List.