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Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.

Hit Points: +42

Saving Throws: Intelligence, Wisdom +4

Class Resources (Arcane Recovery): 5

Spellcasting Ability: Intelligence

Spell Slots:

  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2

Wizard Spell List

Class Features

Spellcasting

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.

Arcane Recovery

At the cost of 1 class resource per spell level, regain a spell slot of your choice.

Cantrips

You may choose 5 cantrips of your choice from the wizard spell list. These can later be changed through research.

Spellbook

You may learn 14 spells to keep in your spellbook from the wizard spell list. These can later be changed through research.

Subclasses

Abjuration School

Bladesinging

Evocation School