Battle Master
From Avardon
More actions
Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Class Features
Superiority Dice
You gain 5 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest.
Maneuvers
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.
- Commander's Strike - Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage.
- Disarming Attack - Attempt to Disarm your opponent's main hand weapon (STR save). +1d10 Bonus Damage.
- Distracting Strike - Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage.
- Evasive Footwork - Enemies receive Disadvantage on Attacks against you.
- Feinting Attack - Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.
- Precision Attack - Your superiority die bonus (1d10) will be added to your next Attack Roll.
- Pushing Attack - Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage.
- Trip Attack - Attempt to Trip your opponent to the ground (DEX save). +1d10 Bonus Damage.