Circle of the Spores
More actions
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form.
Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted.
Class Features
Halo of Spores
Whenever an enemy moves within 1 tile of you or starts their turn there, you can use your Reaction to cast Halo of Spores. The enemy must succeed on a CON Save versus your Spell Bonus, or take 1d8 Necrotic damage. This damage is doubled whilst using Symbiotic Entity.
Symbiotic Entity
At the cost of an Action and a Class Resource, awaken the magic of your spores, granting you 40 Temporary HP and adding 1d6 Necrotic damage to your weapon attacks. This also doubles the damage of Halo of Spores.
Spreading Spores
At the cost of a Bonus Action, spread spores to enemies within a 1 tile sphere radius around you. The enemy must succeed on a CON Save versus your Spell Bonus, or take 2d8 Necrotic damage.