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13 March 2026
| N 12:51 | Swashbuckler diffhist +1,872 Huddel talk contribs (Created page with "'''{{PAGENAME}}''' is a Rogue sub-class available on Avardon. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. * As a Swashbuckler yo...") | ||||
| N 12:36 | Evasion diffhist +327 Huddel talk contribs (Created page with "You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.") | ||||
| N 12:27 | Thieves Cant diffhist +635 Huddel talk contribs (Created page with "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or...") | ||||
| N 12:26 | Cunning Action diffhist +194 Huddel talk contribs (Created page with "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.") | ||||
| N 12:22 | Uncanny Dodge diffhist +37 Huddel talk contribs (Created page with "Reduce damage from an attack by half.") | ||||
| N 12:21 | Sneak Attack diffhist +425 Huddel talk contribs (Created page with "You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.") | ||||