User contributions for Simman
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26 June 2026
- 20:0620:06, 26 June 2026 diff hist +6 m Equipment List formatting fix current Tag: Visual edit: Switched
- 20:0520:05, 26 June 2026 diff hist −8 m Equipment List Formatting changes Tag: Visual edit
- 20:0420:04, 26 June 2026 diff hist +22 Equipment List add concussive smash to flail Tag: Visual edit
- 14:4114:41, 26 June 2026 diff hist +162 Status Effects add Bladesong current Tag: Visual edit
- 09:5709:57, 26 June 2026 diff hist −82 Mage Armor remove misleading part about the spell ending current Tag: Visual edit
- 09:5609:56, 26 June 2026 diff hist +11 False Life changed to allow out of combat usage current Tag: Visual edit
- 09:5509:55, 26 June 2026 diff hist +36 Status Effects added 16 hours as end condition to some buffs Tag: Visual edit
- 01:0101:01, 26 June 2026 diff hist +33 Status Effects add Help as means of clearing in missing fields Tag: Visual edit
25 June 2026
- 21:1621:16, 25 June 2026 diff hist +21 Status Effects add Freedom of Movement as ways to cure Stunned Tag: Visual edit
- 21:1321:13, 25 June 2026 diff hist +248 Status Effects Added Stunned condition Tag: Visual edit
24 June 2026
- 15:5015:50, 24 June 2026 diff hist +151 Ranger Documented Favored Foe current Tag: Visual edit
- 15:4115:41, 24 June 2026 diff hist +60 m Battle Master Formatting changes current Tag: Visual edit
- 15:4015:40, 24 June 2026 diff hist +198 Battle Master Community-requested clarifications on some maneuvers, corrected a typo. Tag: Visual edit
- 02:0702:07, 24 June 2026 diff hist −1,133 Profession Energy No edit summary current Tag: Visual edit
23 June 2026
- 21:3321:33, 23 June 2026 diff hist −5 m Profession Energy images refusing to comply Tag: Visual edit
- 21:2921:29, 23 June 2026 diff hist +7 m Profession Energy No edit summary Tag: Visual edit
- 21:2721:27, 23 June 2026 diff hist +1 m Profession Energy No edit summary Tag: Visual edit
- 21:2621:26, 23 June 2026 diff hist +1,779 N Profession Energy Created page with "== Overview == Profession energy is a resource used for: * gathering, * crafting, * research, * learning languages, * treating wounds, * changing prepared spells, * quests. By default, player characters may hold up to 6 Profession Energy at a time. <small>Exceptions apply, example: Commoner.</small> File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It's a typical field of the Roleplay Redux panel under the S..." Tag: Visual edit
- 21:1621:16, 23 June 2026 diff hist +82 N File:Economy Reset Cooldown 20 Hours.png No edit summary current
- 21:0521:05, 23 June 2026 diff hist +75 N File:Economy Reset Cooldown Eligible.png No edit summary current
- 20:5820:58, 23 June 2026 diff hist +168 N File:Profession energy.png A screenshot showing Profession Energy as it appears within Roleplay Redux, at 5/6 capacity, with its hover description. current
- 09:1609:16, 23 June 2026 diff hist +21 Armor of Agathys Remove mention of concentration and needing to cast in combat, add duration. current Tag: Visual edit
22 June 2026
- 17:4917:49, 22 June 2026 diff hist −46 Fighting Styles Corrected Dueling and Great Weapon Fighting fighting styles. current Tag: Visual edit
- 16:4016:40, 22 June 2026 diff hist +13 Combat Primer Corrected critical hit description under the Attacks section. current Tag: Visual edit