Traits
More actions
Traits are the non-combat equivalent of Feats. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.
Linguist
You can learn 2 additional languages.
The following languages can be researched:
- Dwarvish
- Elvish
- Giant
- Goblin
- Orcish
- Infernal
- Abyssal
- Celestial
- Primordial
- Sylvan
- Undercommon
Fast Learner
You learn everything 2x faster.
- Initial profession research starts at 10 instead of 5.
- Languages are researched by increments of 10% instead of 5%.
- Performing a profession increases its experience by 2 points instead of 1.
Rapid Recovery
You recover from 2 more wounds every Long Rest.
This can stack with Commoner bonus, but does not stack with Improved Regeneration.
Observant
You have a permanent +4 bonus to Investigation and Perception.
Silver Tongue
You have a permanent +4 bonus to Deception and Persuasion.
Industrious
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example you can get 0-2 extra Arrows when crafting 10 of them.
Green Thumb
You have a chance to get extra items when foraging, mining, or hunting.
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.