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Traits are the non-combat equivalent of Feats. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.

Linguist

You can learn 2 additional languages.

The following languages can be researched:

  • Dwarvish
  • Elvish
  • Giant
  • Goblin
  • Orcish
  • Infernal
  • Abyssal
  • Celestial
  • Primordial
  • Sylvan
  • Undercommon

Fast Learner

You learn everything 2x faster.

  • Initial profession research starts at 10 instead of 5.
  • Languages are researched by increments of 10% instead of 5%.
  • Performing a profession increases its experience by 2 points instead of 1.

Rapid Recovery

You recover from 2 more wounds every Long Rest.

This can stack with Commoner bonus, but does not stack with Improved Regeneration.

Observant

You have a permanent +4 bonus to Investigation and Perception.

Silver Tongue

You have a permanent +4 bonus to Deception and Persuasion.

Industrious

You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).

You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example you can get 0-2 extra Arrows when crafting 10 of them.

Green Thumb

You have a chance to get extra items when foraging, mining, or hunting.

Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.