Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Consequences

From Avardon

Minor Consequences

Minor consequences are mechanical consequences that may be applied at any time.

  • Petty Theft - You may rob the target of up to 20 silver coins.
  • Beating - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.

Major Consequences

Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.

  • Theft - You may rob the target of up to 50 silver coins.
  • Battering - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.
  • Blood Letting - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.

Escalated Consequences

Escalated consequences are mechanical consequences that may only be applied if the previous level of escalated consequence was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.

Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use fade-to-black (FTB) when needed.

Escalated consequences are divided into levels, which must occur sequentially between the two parties over multiple instances of combat.

These levels are:

  1. Grievous Harm - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.
  2. Permanent Injury or Curse
    • Maiming - Mutilation, or disabling of a limb or an eye. Causing permanent Maimed status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.
      More information on healing maims
    • Hexing - Putting the victim under one of available Curses (Work in progress, currently unavailable).
  3. Life Threatening Injury - Seriously harming the defeated, leaving them to possibly die (they won't, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.
  4. Execution - Character Kill (CK), end of story. Only possible with prior staff approval. To get this approval, open a ticket proving escalations from both sides, or proving that the victim repeatedly showed signs of No Value of Life (NVL) when previous escalated consequences were enacted. Do not use this button unless instructed by staff.
    More information on Character Kills

Example: To be able to apply Maim (2nd Level) to a character, I must have previously used Grievous Harm (1st Level) on that character in one of our past encounters or my target must have done that to me. Even prior to the first escalated consequence, one of us must have applied a major consequence on the other.

Flowchart of Consequences

Consented Consequences

Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.

This can be any roleplay consequence as long as the losing party actively consents. Most common example would be holding the losing party hostage or interrogating them. Keep in mind that consent can be withdrawn at any time, which ends the scene.

Free Consequences

These consequences may be applied by the winning party and do not prevent another consequence from being applied.

  • Unmasking - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.

Character Kill

Also known as CK (some might refer to it as PK - player kill, but please don't kill players), Character Kill is a permanent death of a character, their story ends. To reach this point as a consequence of conflict, all previous escalated consequences have to be documented (see the flowchart below) and have to either come from both sides, or if they are one-sided, the victim has to show signs of No Value of Life (NVL).

CK always has to be approved by staff prior to the final conflict in which CK may happen. The button must not be pressed under any other circumstances.

CK as a consequence is however not the only way your character may die. If you wish it yourself to end the life of your character, be it under the blade of another player, maw of a monster, or due to other causes, you may roleplay it, and open a reroll ticket afterwards, retiring your current character.

You cannot however offer a CK or pressure another player into a CK and they cannot just consent to it in the moment. All CKs done as an escalated consequence, including voluntary ones, require approval from staff in advance and have to follow the rules outlined above. But you are always free to reroll your character at the end of a scene without a formal CK.

Flowchart