Circle of the Land: Difference between revisions
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[[File:Class Druid Land Badge Icon.png|thumb]] | |||
'''The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.''' | '''The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.''' | ||
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=== '''Natural Recovery''' === | === '''Natural Recovery''' === | ||
At the cost of one charge per spell level, you may recover any spell slot. | At the cost of one charge per spell level, you may recover any spell slot. | ||
You have 5 charges of Natural Recovery and they refresh on a Longrest | |||
=== Land's Stride === | |||
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth. | |||
===Circle of the Land Spells=== | |||
====2nd Level Spells==== | |||
* [[Blur]] | |||
* [[Darkness]] | |||
* [[Invisibility]] | |||
* [[Silence]] | |||
====3rd Level Spells==== | |||
*[[Haste]] | |||
*[[Grant Flight]] | |||
*[[Lightning Bolt]] | |||
====5th Level Spells==== | |||
*[[Cloudkill]] | |||
*[[Cone of Cold]] | |||
*[[Greater Restoration]] | |||
Latest revision as of 17:54, 27 July 2026

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.
Class Features
Natural Recovery
At the cost of one charge per spell level, you may recover any spell slot.
You have 5 charges of Natural Recovery and they refresh on a Longrest
Land's Stride
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.