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Traits: Difference between revisions

From Avardon
Created page with "== Linguist == You can learn 2 additional languages. The following languages can be researched: * Dwarvish * Elvish * Giant * Goblin * Orcish * Infernal * Abyssal * Celestial * Primordial * Sylvan * Undercommon == Fast Learner == You learn everything 2x faster. * Initial profession research starts at 10 instead of 5. * Languages are researched by increments of 10% instead of 5%. * Performing a profession increases its experience by 2 points instead of 1. == Rapid Rec..."
 
Simman (talk | contribs)
added mention that Mentor is now usable
 
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Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.
== Entertainer ==
You have a permanent +3 to Performance and Acrobatics
== Fast Learner ==
You learn everything 2x faster.
* Initial profession research starts at 10 instead of 5.
* Languages are researched by increments of 10% instead of 5%.
* Performing a profession increases its experience by 2 points instead of 1.
== Green Thumb ==
You have a chance to get extra items when foraging, mining, or hunting.
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.
== Industrious ==
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.
== Linguist ==
== Linguist ==
You can learn 2 additional languages.
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.


The following languages can be researched:
The following languages can be researched:
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* Undercommon
* Undercommon


== Fast Learner ==
== Observant ==
You learn everything 2x faster.
You have a permanent +3 bonus to Investigation and Perception.
 
* Initial profession research starts at 10 instead of 5.
* Languages are researched by increments of 10% instead of 5%.
* Performing a profession increases its experience by 2 points instead of 1.


== Rapid Recovery ==
== Rapid Recovery ==
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This can stack with Commoner bonus, but does not stack with Improved Regeneration.
This can stack with Commoner bonus, but does not stack with Improved Regeneration.
== Eagle Eyes ==
You have a permanent +3 bonus to Perception.


== Silver Tongue ==
== Silver Tongue ==
You have a permanent +2 bonus to Deception and Persuasion.
You have a permanent +3 bonus to Deception and Persuasion.


== Industrious ==
== Skulker ==
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).
You have a permanent +3 bonus to Stealth and Sleight of Hand
 
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example you can get 0-2 extra Arrows when crafting 10 of them.


== Green Thumb ==
== Mentor ==
You have a chance to get extra items when foraging, mining, or hunting.
* Decreases the amount of Profession Energy needed to train others from 4 to 1.
 
* Allows you to train up to 6 characters at once.
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.

Latest revision as of 18:49, 19 July 2026

Traits are the non-combat equivalent of Feats. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.

Entertainer

You have a permanent +3 to Performance and Acrobatics

Fast Learner

You learn everything 2x faster.

  • Initial profession research starts at 10 instead of 5.
  • Languages are researched by increments of 10% instead of 5%.
  • Performing a profession increases its experience by 2 points instead of 1.

Green Thumb

You have a chance to get extra items when foraging, mining, or hunting.

Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.

Industrious

You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).

You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.

Linguist

You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.

The following languages can be researched:

  • Dwarvish
  • Elvish
  • Giant
  • Goblin
  • Orcish
  • Infernal
  • Abyssal
  • Celestial
  • Primordial
  • Sylvan
  • Undercommon

Observant

You have a permanent +3 bonus to Investigation and Perception.

Rapid Recovery

You recover from 2 more wounds every Long Rest.

This can stack with Commoner bonus, but does not stack with Improved Regeneration.

Silver Tongue

You have a permanent +3 bonus to Deception and Persuasion.

Skulker

You have a permanent +3 bonus to Stealth and Sleight of Hand

Mentor

  • Decreases the amount of Profession Energy needed to train others from 4 to 1.
  • Allows you to train up to 6 characters at once.