Fighter: Difference between revisions
From Avardon
More actions
Shaliseidyho (talk | contribs) No edit summary |
No edit summary |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 4: | Line 4: | ||
| image = | | image = | ||
| caption = | | caption = | ||
| hp = | | hp = 91 | ||
| st= Strength, Constitution | | st= Strength, Constitution | ||
| description = | | description = | ||
| Line 25: | Line 25: | ||
=== Extra Attack === | === Extra Attack === | ||
All fighters have two attack actions per turn. | All fighters have two attack actions per turn. | ||
=== Extra Feat === | |||
Fighters gain an extra feat in character creation. | |||
=== Action Surge === | === Action Surge === | ||
| Line 32: | Line 35: | ||
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | ||
=== Fighting | === Indominatable === | ||
Rerolls a failed Saving Throw and can only be used once per Short Rest. Must be toggled in combat and is a free action. | |||
=== [[Fighting Styles]] === | |||
* Archery | |||
* Blind Fighting | |||
* Defense | |||
* Dueling | |||
* Protection | |||
* Great Weapon Fighting | |||
* Two-Weapon Fighting | |||
== Subclasses == | == Subclasses == | ||
Latest revision as of 02:43, 26 April 2026

| Fighter | |
|---|---|
| Hit Points | 91 |
| Saving Throws | Strength, Constitution |
| External Links | |
| Fighter on D&D 5e Wiki | |
| Fighter on Forgotten Realms Wiki | |
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Class Features
Proficiencies
- Shields
- Light Armor
- Medium Armor
- Heavy Armor
- Simple Weapons
- Martial Weapons
Extra Attack
All fighters have two attack actions per turn.
Extra Feat
Fighters gain an extra feat in character creation.
Action Surge
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.
Second Wind
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.
Indominatable
Rerolls a failed Saving Throw and can only be used once per Short Rest. Must be toggled in combat and is a free action.
- Archery
- Blind Fighting
- Defense
- Dueling
- Protection
- Great Weapon Fighting
- Two-Weapon Fighting