Wounds
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Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character's overall condition. For every 10% of your health you lose in a battle rounded up, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.
Maximum amount of wounds achieved in one instance of combat is 15 wounds. Temporary HP does not count towards wounding.
You can receive wounds several ways:
- DM events mechanics that are both avoidable and unavoidable
- Player-versus-player battle as explained above
- Using the RPR ability "Take Wounds"
- As a consequence to being defeated in a battle
- Out of combat player placed traps in the game world
| Status | Stacks | Health Reduction | Saving Throw Reduction | Movement Reduction |
|---|---|---|---|---|
| Recovering | <10 | -10 | 0 | 0 |
| Wounded | >9 | -10 | -1 | 0 |
| Wounded2 | >19 | -20 | -2 | -1 |
| Wounded3 | >29 | -30 | -3 | -2 |
Note: When brought to below 10 stacks of wounds, you will enter a "Recovering" status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.