Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

New pages

More actions
New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

13 March 2026

  • 16:1716:17, 13 March 2026 Chat Commands (hist | edit) [145 bytes] Rataj (talk | contribs) (Created page with "* '''/settings''' - Open settings window * '''/wiki [Name]''' - Open an article on this Wiki * '''/measure [Distance]''' - Use a measurement tool")
  • 12:5112:51, 13 March 2026 Swashbuckler (hist | edit) [1,872 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Rogue sub-class available on Avardon. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. * As a Swashbuckler yo...")
  • 12:3612:36, 13 March 2026 Evasion (hist | edit) [327 bytes] Huddel (talk | contribs) (Created page with "You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.")
  • 12:2712:27, 13 March 2026 Thieves Cant (hist | edit) [635 bytes] Huddel (talk | contribs) (Created page with "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or...")
  • 12:2612:26, 13 March 2026 Cunning Action (hist | edit) [194 bytes] Huddel (talk | contribs) (Created page with "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.")
  • 12:2212:22, 13 March 2026 Uncanny Dodge (hist | edit) [37 bytes] Huddel (talk | contribs) (Created page with "Reduce damage from an attack by half.")
  • 12:2112:21, 13 March 2026 Sneak Attack (hist | edit) [425 bytes] Huddel (talk | contribs) (Created page with "You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.")
  • 12:2012:20, 13 March 2026 Rogue (hist | edit) [656 bytes] Huddel (talk | contribs) (Created page with "'''Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.''' '''Hit Points:''' +53 '''Saving Throws:''' Dexterity, Intelligence +4 == Class Features == === Sneak Attack === {{:Sneak Attack}} === Uncanny Dodge === {{:Uncanny Dodge}}...")
  • 12:1312:13, 13 March 2026 Gloom Stalker (hist | edit) [1,765 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Ranger sub-class available on Avardon. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...")
  • 12:1212:12, 13 March 2026 Gloom stalker (hist | edit) [1,765 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Ranger sub-class available on Avardon. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...")
  • 12:0712:07, 13 March 2026 Hunter (hist | edit) [953 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Ranger sub-class available on Avardon. Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons. * You might stalk the forests of Avardon since you where a child, having learned to live off the land, helping t...")
  • 11:4711:47, 13 March 2026 Gloomstalker (hist | edit) [1,765 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Ranger sub-class available on Avardon. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...")
  • 11:3211:32, 13 March 2026 Hide in Plain Sight (hist | edit) [114 bytes] Huddel (talk | contribs) (Created page with "Camouflage yourself with your enviornment to gain a +10 bonus to Stealth while hiding, as long as you stand still.")
  • 11:2911:29, 13 March 2026 Extra Attack (hist | edit) [54 bytes] Huddel (talk | contribs) (Created page with "As part of your attack action you make another attack.")
  • 11:2711:27, 13 March 2026 Ranger (hist | edit) [972 bytes] Huddel (talk | contribs) (Created page with "'''Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.''' '''Hit Points:''' +64 '''Saving Throws:''' Strength, Dexterity +4 '''Class Resources (Lay on Hands Charges):''' 5 '''Spellcasting Ability:''' Wisdom '''Spell Slots:''' * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 2 Paladi...")
  • 11:0211:02, 13 March 2026 Divine Soul (hist | edit) [1,661 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Sorcerer sub-class available on Avardon. Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking...")
  • 10:4810:48, 13 March 2026 Shadow Magic (hist | edit) [1,055 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Sorcerer sub-class available on Avardon. You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that...")
  • 10:3910:39, 13 March 2026 Storm Sorcery (hist | edit) [1,314 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Sorcerer sub-class available on Avardon. Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your be...")
  • 07:4407:44, 13 March 2026 Sorcerer (hist | edit) [1,859 bytes] Huddel (talk | contribs) (Created page with "'''Somewhere in your bloodline there was a powerfull magical beeing. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.''' '''Hit Points:''' +42 '''Saving Throws:''' Constitution, Charisma +4 '''Class Resources :''' 10 '''Spellcasting Ability:''' Charisma '''Spell Slots:''' * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 3 * 4th Level: 3 * 5th Level: 2 Sorcerer Spell List|'''Sorcerer...")
  • 06:4606:46, 13 March 2026 Frightened (hist | edit) [220 bytes] Huddel (talk | contribs) (Created page with "===Frightened=== * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. * The creature can’t willingly move closer to the source of its fear.")
  • 06:4306:43, 13 March 2026 Prone (hist | edit) [295 bytes] Huddel (talk | contribs) (Created page with "=== Prone === * Your movememnt is reduced by 2 * You may stand up costing 2 movement * You have disadvantage on attack rolls (Not implemented yet?) * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.")
  • 06:0306:03, 13 March 2026 Darklords (hist | edit) [1,144 bytes] Rose (talk | contribs) (Stub added) Tag: Visual edit
  • 02:4502:45, 13 March 2026 Lay on Hands: Cure (hist | edit) [490 bytes] Bulltrup (talk | contribs) (Created page with "{{Infobox Ability |image= |type=Class Ability |target=Single Target |range=1 |radius=None |damage=None |save=None |concentration=0 }} '''Lay On Hands: Cure''' '''Range:''' Touch (1 tile) '''Usage:''' Healing '''Description:''' Using one or more of your lay on hands charges, your blessed touch can cure Diseased and Poisoned conditions. '''Effects:''' * Target cures '''Diseased and Poisoned conditions.'''. * Only affects '''one creature per casting'''. * Intended for...")
  • 02:4402:44, 13 March 2026 Lay on Hands: Greater Healing (hist | edit) [467 bytes] Bulltrup (talk | contribs) (Created page with "{{Infobox Ability |image= |type=Class Ability |target=Single Target |range=1 |radius=None |damage=None |save=None |concentration=0 }} '''Lay On Hands: Greater Healing''' '''Range:''' Touch (1 tile) '''Usage:''' Healing '''Description:''' Using one or more of your lay on hands charges, your blessed touch can heal wounds. '''Effects:''' * Target heals '''20 HP and recover 1 Wound'''. * Only affects '''one creature per casting'''. * Intended for '''Support'''.")
  • 02:3902:39, 13 March 2026 Lay on Hands: Lesser Healing (hist | edit) [471 bytes] Bulltrup (talk | contribs) (Created page with "{{Infobox Ability |image= |type=Class Ability |target=Single Target |range=1 |radius=None |damage=None |save=None |concentration=0 }} '''Lay On Hands: Lesser Healing''' '''Range:''' Touch (1 tile) '''Usage:''' Healing '''Description:''' Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions. '''Effects:''' * Target gains '''Heal 10 HP and recover 1 Wound'''. * Only affects '''one creature per cast...")
  • 02:3202:32, 13 March 2026 Lay on Hands (hist | edit) [124 bytes] Bulltrup (talk | contribs) (Created page with "Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.")
  • 02:2702:27, 13 March 2026 Divine Sense (hist | edit) [131 bytes] Bulltrup (talk | contribs) (Created page with "Using your bonus action, tap into your spiritual awareness to gain Advantage on Attack Rolls against Celestials, Fiends and Undead.")
  • 02:2702:27, 13 March 2026 Divine Smite (hist | edit) [152 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 1st level spell slot and an attack action, strike an enemy with your weapon, dealing radiant damage in addition to the weapon's damage.")
  • 02:2702:27, 13 March 2026 Searing Smite (hist | edit) [343 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon's damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns. Bonus Action and Spell Slot are only spent if the attack hits.")
  • 02:2602:26, 13 March 2026 Thunderous Smite (hist | edit) [329 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing thunder damage in addition to the weapon's damage. The target is pushed 1 tile away and will fall Prone unless they pass a Strength Saving Throw. Bonus action and Spell Slot are only spent if the attack hits.")
  • 02:2602:26, 13 March 2026 Wrathful Smite (hist | edit) [304 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon's damage. The target will be Frightened unless they pass a Wisdom Saving Throw. Bonus action and Spell Slot are only spent if the attack hits.")
  • 02:2602:26, 13 March 2026 Branding Smite (hist | edit) [281 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon's damage. The target will be marked and cannot go invisible. Bonus action and Spell Slot are only spent if the attack hits.")
  • 02:2502:25, 13 March 2026 Blinding Smite (hist | edit) [307 bytes] Bulltrup (talk | contribs) (Created page with "At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon's damage. The target will be Blinded unless they pass a Constitution Saving Throw. Bonus action and Spell Slot are only spent if the attack hits.")
  • 00:3300:33, 13 March 2026 Ray of Sickness (hist | edit) [794 bytes] Huddel (talk | contribs) (Created page with "{{Infobox Ability |image=Rayofsickness.png |type=Spell |level=1 |school=Necromancy |target=Single Target |range=6 |radius=None |damage=2d8 Poison |save=AC/con }} '''Ray of Sickness''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Necromancy '''Duration:''' Instantaneous '''Usage:''' Combat spell '''Description:''' A ray of sickening greenish energy lashes out toward a creature within range. '''Effects:''' Make a ranged spell attack again...")
  • 00:2500:25, 13 March 2026 Grease (hist | edit) [729 bytes] Huddel (talk | contribs) (Created page with "{{Infobox Ability |image=Grease.png |type=Spell |level=1 |school=conjuration |target=Single Point |range=6 |radius=1 Tile |damage=None |save=dex }} '''Grease''' '''Spell Level:''' 1 '''Area of Effect:''' 10 foot square '''School:''' conjuration '''Duration:''' Concentration, up to 10 turns '''Usage:''' Combat spell '''Description:''' Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the dura...")
  • 00:1200:12, 13 March 2026 Charm Person (hist | edit) [772 bytes] Huddel (talk | contribs) (Created page with "{{Infobox Ability |image=Charm.png |type=Spell |level=1 |school=Enchantment |target=Single Target |range=3 |radius=None |damage=None |save=wis }} '''Sleep''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Enchantment '''Duration:''' 6 turns or untill disrupted '''Usage:''' Combat spell '''Description:''' You attempt to charm a humanoid you can see within range. '''Effects:''' It must make a Wisdom saving throw, and does so with advantage...")

12 March 2026

  • 23:5723:57, 12 March 2026 Witch Bolt (hist | edit) [892 bytes] Huddel (talk | contribs) (Created page with "{{Infobox Ability |image=Witchbolt.png |type=Spell |level=1 |school=Evocation |target= single target |range=3 |radius=None |damage=1d12 |save=AC }} '''Witch Bolt''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Evocation '''Duration:''' Concentration, up to 1 minute '''Usage:''' Combat spell '''Description:''' A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and th...")
  • 23:4823:48, 12 March 2026 Cone of Cold (hist | edit) [878 bytes] BanePrime (talk | contribs) (Created page with "{{Infobox Ability | name = Cone of Cold | image = | caption = | range = 3 | target = Cone | cost = | damage = 8d8 | level = 5 | school = Evocation | type = Spell | description = }} '''Cone of Cold''' '''Spell Level:''' 5th '''Area of Effect:''' 3 tile cone '''School:''' Evocation '''Duration:''' Instantaneous '''Usage:''' Combat Spell '''Description:''' A blast of cold air erupts from your hands. Each creature in a 3-Tile cone must make a Constitution saving...")
  • 23:4823:48, 12 March 2026 False Life (hist | edit) [404 bytes] Huddel (talk | contribs) (Created page with "False Life Spell Level: 1st Level Area of Effect: Self School: Necromancy Usage: In and out of combat spell '''Casting Time:''' 1 action '''Range:''' Self '''Duration:''' Permanent You Bolster yourself with a necromantic facsimile of life. Effects: ou gain 7 temporary hit points for the duration. The temporary hit points increase by +3 for every level you upcast. '''''Spell Lists.''''' Sorcerer, Wizard")
  • 23:3823:38, 12 March 2026 Evocation School (hist | edit) [1,276 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a Wizard sub-class available on Avardon. You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants. * In a f...")
  • 23:2223:22, 12 March 2026 Toll the Dead (hist | edit) [554 bytes] Huddel (talk | contribs) (Created page with "Toll the Dead Spell Level: Cantrip (0) Area of Effect: Single target School: Necromancy Usage: Combat spell '''Casting Time:''' 1 action '''Range:''' 6 Tiles '''Duration:''' Instantaneous You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. Effects: The target must succeed on a Wisdom saving throw or take 2d8 necrotic damage. If the target is missing any of its hit points, it instead takes 2d...")
  • 22:4922:49, 12 March 2026 Artisan (hist | edit) [1,125 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a class available on Avardon. Crafters of fine armor, sharp blades, potent concoctions and sturdy bows. They craft anything that is required for civilized life. From the horseshoe blacksmith to the clothier that sews the kings robes, every Artisan finds their place in society. Some strive to become the best in their craft, to become legendary, just like a hero in a fable. Those who become masters are able to create magnificant works of crafsmanship...")
  • 22:3222:32, 12 March 2026 Laborer (hist | edit) [977 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a class available on Avardon. Bringing raw materials to where they are needet, Laborers literaly carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of recources society would come to a quick hold. As a Laborer you are the backbone of civilisation. * You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingrediens, so they...")
  • 22:0922:09, 12 March 2026 Militia (hist | edit) [910 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a class available on Avardon. Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners. * You might be a part time guard that goes on patroll, when not going about your normal day to day life. * While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those...")
  • 22:0022:00, 12 March 2026 Paladin Spell List (hist | edit) [305 bytes] Jay (talk | contribs) (Created) Tag: Visual edit
  • 21:5321:53, 12 March 2026 Storm Aura Desert (hist | edit) [168 bytes] Bulltrup (talk | contribs) (Created page with "When this effect is activated deal 2d6 Lightning damage (DEX save) to a creature of your choice, and provide Lightning resistance to allies within the radius of 1 tile.")
  • 21:5021:50, 12 March 2026 Storm Aura desert (hist | edit) [203 bytes] Bulltrup (talk | contribs) (Created Storm Aura) Tag: Visual edit
  • 21:4121:41, 12 March 2026 Paladin (hist | edit) [1,558 bytes] Bulltrup (talk | contribs) (Description to start page only)
  • 21:2821:28, 12 March 2026 Scholar (hist | edit) [957 bytes] Huddel (talk | contribs) (Created page with "'''{{PAGENAME}}''' is a class available on Avardon. Knowledegeable and hungry for wisdom. Scholars spend most of their time nosedeep in a book or scroll. What they lack in combat proficiancy, they make up with a unquenched thrist to learn. Scholars are very good at aquireing new information and also remembering it. * As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it. * You might seek out acient ruins and dung...") Tag: Visual edit: Switched
  • 21:0921:09, 12 March 2026 Bladesinging (hist | edit) [1,250 bytes] Jay (talk | contribs) (Created) Tag: Visual edit
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)