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10 June 2026

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20 May 2026

  • 03:1903:19, 20 May 2026 Light Domain (hist | edit) [1,315 bytes] Bulltrup (talk | contribs) (Created page with "'''Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.''' ==Subclass Features== ===Warding Flare=== Passive toggle feature, Reaction with 4 uses per Short Rest. When a foe within 3 tiles of you attempts to make an attack, you wil...")

15 May 2026

  • 22:1422:14, 15 May 2026 Durana Gate (hist | edit) [866 bytes] Bulltrup (talk | contribs) (Created page with "==The Lawless City== What used to be a lively center of trade and a gate to Anauroch desert, is now a well-preserved piece of history. Durana Gate is mostly deserted city, yet also the largest one. There are barely any rules and even those are hardly enforced. Thieves, misfits and outcasts thrive in this environment, and so do any sorts of shady merchants, trading with blood, poisons, body parts, or even slaves. ''Conflict and PvP is allowed in Durana Gate. It is also...")
  • 22:1222:12, 15 May 2026 Scarabend (hist | edit) [588 bytes] Bulltrup (talk | contribs) (Created page with "The quiet haven. At the river in the south sits a more recent settlement, Scarabend. It was built only 15 years ago and has never gotten a serious support of any political power so far, it has merely been tolerated. Only now, things are starting to move, the town is slowly expanding. What does the future hold for this place? That might be for you to decide. ''PvP is mechanically blocked there just like in Livarun, conflict is not welcome.'' Profession quests in S...")

14 May 2026

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10 April 2026

  • 17:3717:37, 10 April 2026 Wounds (hist | edit) [1,616 bytes] Deler (talk | contribs) (Created page with "Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character's overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40...") Tag: Visual edit originally created as "Wounded Levels"

8 April 2026

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31 March 2026

  • 14:3514:35, 31 March 2026 Combat Rulings (hist | edit) [2,795 bytes] Rataj (talk | contribs) (Created page with "This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise. === Line of Sight === Some abilities such as attacks, or spells that mention "point you can see" or "target you can see" in their description, require sight. You cannot target character if: * You don't see at least 50% of their body or the entirety...")
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