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26 April 2026

18 April 2026

10 April 2026

  • 17:3717:37, 10 April 2026 Wounds (hist | edit) [1,614 bytes] Deler (talk | contribs) (Created page with "Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character's overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40...") Tag: Visual edit originally created as "Wounded Levels"

8 April 2026

6 April 2026

31 March 2026

  • 14:3514:35, 31 March 2026 Combat Rulings (hist | edit) [2,795 bytes] Rataj (talk | contribs) (Created page with "This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise. === Line of Sight === Some abilities such as attacks, or spells that mention "point you can see" or "target you can see" in their description, require sight. You cannot target character if: * You don't see at least 50% of their body or the entirety...")
  • 00:2400:24, 31 March 2026 Swarmkeeper (hist | edit) [1,078 bytes] Bulltrup (talk | contribs) (Created page with "'''Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, jeeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mu...")

27 March 2026

  • 14:3514:35, 27 March 2026 Fighting Styles (hist | edit) [1,534 bytes] Dirkh (talk | contribs) (Created page with "==== Archery==== You gain a +2 bonus to attack rolls you make with ranged weapons. ==== Blind Fighting==== This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded. ====Close Quarters Shooter==== This style negates disadvantage when shooting within melee range. Pre-requisite: Ranger ==== Defense==== While you are wearing armor, you gain a +1 bonus to AC. ==== Dueling==== W...")

26 March 2026

  • 23:2223:22, 26 March 2026 Reroll (hist | edit) [2,491 bytes] Bulltrup (talk | contribs) (Created page with "WIP!") Tag: Visual edit
  • 21:1221:12, 26 March 2026 Bonk's Survival Guide (hist | edit) [7,746 bytes] Bulltrup (talk | contribs) (Created page with "to do") Tag: Visual edit
  • 09:0409:04, 26 March 2026 Moonbeam (hist | edit) [1,048 bytes] NotBees (talk | contribs) (Created page with "{{Infobox Ability |image=Moonbeam.png |type=Spell |level=2 |school=Evocation |target=AoE |cost=Action |range=6 |radius=0.5 |damage=2d6 (Radiant) |saves=Constitution |concentration=10 }} '''Description:''' A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder...") Tag: Visual edit: Switched
  • 01:0001:00, 26 March 2026 Gabor de Brasov (hist | edit) [3,194 bytes] Nuke (talk | contribs) (Created page with "'''Gabor de Brasov''' was never the kind of man who had to shout to command a room. People listened because he spoke with confidence and carried himself with a calm sort of authority. He ruled Avardon in much the same way. In a place where rival houses were always looking for weakness, that steadiness meant a great deal. Before he ever became '''Count''', ''Gabor'' learned that survival was about more than strength. It took patience, clear judgment, and knowing when...")

24 March 2026

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