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Ranger: Difference between revisions

From Avardon
Huddel (talk | contribs)
Created page with "'''Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.''' '''Hit Points:''' +64 '''Saving Throws:''' Strength, Dexterity +4 '''Class Resources (Lay on Hands Charges):''' 5 '''Spellcasting Ability:''' Wisdom '''Spell Slots:''' * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 2 Paladi..."
 
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'''Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.'''
[[File:Ranger PHB5e2024.png|thumb]]
 
{{Infobox Class
'''Hit Points:''' +64
| name = Ranger
 
| image =
'''Saving Throws:''' Strength, Dexterity +4
| caption =
 
| hp = 94
'''Class Resources (Lay on Hands Charges):''' 5
| st= Strength, Dexterity
 
| description =
'''Spellcasting Ability:''' Wisdom
| spells = [[Ranger Spell List]]
 
'''Spell Slots:'''
 
* 1st Level: 4
* 1st Level: 4
* 2nd Level: 3
* 2nd Level: 3
* 3rd Level: 2
* 3rd Level: 2
| 5ewiki = Ranger
| frwiki = Ranger
}}


[[Paladin Spell List|'''Paladin Spell List''']]
'''Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.'''


== Class Features ==
== Class Features ==


=== '''[[Lay on Hands]]''' ===
=== Proficiencies ===
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.
 
* Shields
* Martial Weapons
* Medium Armor
 
=== Spellcasting ===
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.
 
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)
<BR>Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)


* [[Lay on Hands: Lesser Healing]]
You may memorize 6 spells from the [[Ranger Spell List]].
* [[Lay on Hands: Greater Healing]]
* [[Lay on Hands: Cure]]


=== [[Hide in Plain Sight]] ===
=== [[Hide in Plain Sight]] ===
{{:Divine_Sense}}
{{:Hide in Plain Sight}}


=== [[Extra Attack]] ===
=== [[Extra Attack]] ===
{{:Extra Attack}}
{{:Extra Attack}}


=== Spellcasting ===
=== [[Tireless]]===
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.
{{:Tireless}}
 
=== Swimming speed ===
Your swimming speed is now equal to your regular movement speed
 
===Fighting Styles===
Able to take one of the following [[Fighting Styles]]


=== Spells ===
* Archery
You may memorize '''6''' spells to call upon from the [[Ranger Spell List]].
* Blind Fighting
* Close Quarters Shooter
* Defense
* Druidic Warrior
* Dueling
* Two-Weapon Fighting
*


== Subclasses ==
== Subclasses ==
[[Gloomstalker]]
[[Gloom Stalker]]


[[Hunter]]
[[Hunter]]
[[Swarmkeeper]]

Latest revision as of 10:18, 20 April 2026

Ranger
Hit Points94
Saving ThrowsStrength, Dexterity
Spell Slots
Ranger Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 2
External Links
Ranger on D&D 5e Wiki
Ranger on Forgotten Realms Wiki

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

Class Features

Proficiencies

  • Shields
  • Martial Weapons
  • Medium Armor

Spellcasting

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.

Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)
Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)

You may memorize 6 spells from the Ranger Spell List.

Camouflage yourself with your environment to gain a +10 bonus to Stealth while hiding, as long as you stand still.

As part of your attack action you make another attack.

Give yourself a number of temporary hit points equal to 1d8 + your Wisdom modifier.

Swimming speed

Your swimming speed is now equal to your regular movement speed

Fighting Styles

Able to take one of the following Fighting Styles

  • Archery
  • Blind Fighting
  • Close Quarters Shooter
  • Defense
  • Druidic Warrior
  • Dueling
  • Two-Weapon Fighting

Subclasses

Gloom Stalker

Hunter

Swarmkeeper