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Gloom Stalker: Difference between revisions

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Created page with "'''{{PAGENAME}}''' is a Ranger sub-class available on Avardon. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks..."
 
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'''{{PAGENAME}}''' is a [[Ranger]] sub-class available on Avardon.
'''{{PAGENAME}}''' is a [[Ranger]] subclass available on Avardon.


Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.
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=== Gloom Stalker Magic ===
=== Gloom Stalker Magic ===
You get the Fear spell in your avaiable spells.
You get the [[Fear]] spell in your available spells.


=== Dread Ambusher ===
=== Dread Ambusher ===
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.


At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.


=== Umbral sight ===
=== Umbral Shroud ===
During comabt, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.


For the entirety of your invisibility you have to stay within obscured areas or at least 1 tile away from any light source.
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.


While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.
===Additional Spells===
====2nd Level Spells====
[[Misty Step]]
====3rd Level Spells====
[[Fear]]

Latest revision as of 03:18, 14 April 2026

Gloom Stalker is a Ranger subclass available on Avardon.

Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.

  • You may have entered Avardon to hunt down dark forces that dwell there.
  • When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.

Class Features

Gloom Stalker Magic

You get the Fear spell in your available spells.

Dread Ambusher

You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Umbral Shroud

During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.

For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.

While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.

Additional Spells

2nd Level Spells

Misty Step

3rd Level Spells

Fear