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Created page with "== Linguist == You can learn 2 additional languages. The following languages can be researched: * Dwarvish * Elvish * Giant * Goblin * Orcish * Infernal * Abyssal * Celestial * Primordial * Sylvan * Undercommon == Fast Learner == You learn everything 2x faster. * Initial profession research starts at 10 instead of 5. * Languages are researched by increments of 10% instead of 5%. * Performing a profession increases its experience by 2 points instead of 1. == Rapid Rec..." |
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Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait. | |||
== Fast Learner == | |||
You learn everything 2x faster. | |||
* Initial profession research starts at 10 instead of 5. | |||
* Languages are researched by increments of 10% instead of 5%. | |||
* Performing a profession increases its experience by 2 points instead of 1. | |||
== Green Thumb == | |||
You have a chance to get extra items when foraging, mining, or hunting. | |||
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt. | |||
== Industrious == | |||
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows). | |||
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them. | |||
== Linguist == | == Linguist == | ||
You | You immediately learn 1 language, and you are able to obtain a second via research. | ||
The following languages can be researched: | The following languages can be researched: | ||
| Line 15: | Line 34: | ||
* Undercommon | * Undercommon | ||
== | == Observant == | ||
You | You have a permanent +4 bonus to Investigation and Perception. | ||
== Rapid Recovery == | == Rapid Recovery == | ||
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This can stack with Commoner bonus, but does not stack with Improved Regeneration. | This can stack with Commoner bonus, but does not stack with Improved Regeneration. | ||
== Silver Tongue == | == Silver Tongue == | ||
You have a permanent + | You have a permanent +4 bonus to Deception and Persuasion. | ||
Latest revision as of 21:54, 20 March 2026
Traits are the non-combat equivalent of Feats. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.
Fast Learner
You learn everything 2x faster.
- Initial profession research starts at 10 instead of 5.
- Languages are researched by increments of 10% instead of 5%.
- Performing a profession increases its experience by 2 points instead of 1.
Green Thumb
You have a chance to get extra items when foraging, mining, or hunting.
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.
Industrious
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.
Linguist
You immediately learn 1 language, and you are able to obtain a second via research.
The following languages can be researched:
- Dwarvish
- Elvish
- Giant
- Goblin
- Orcish
- Infernal
- Abyssal
- Celestial
- Primordial
- Sylvan
- Undercommon
Observant
You have a permanent +4 bonus to Investigation and Perception.
Rapid Recovery
You recover from 2 more wounds every Long Rest.
This can stack with Commoner bonus, but does not stack with Improved Regeneration.
Silver Tongue
You have a permanent +4 bonus to Deception and Persuasion.