Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Glyph of Warding: Difference between revisions

From Avardon
Simman (talk | contribs)
add prone information
Simman (talk | contribs)
No edit summary
 
Line 16: Line 16:
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder.  
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder.  


When the glyph was cast by an Abjuration School Wizard specifically, anyone who failed the DEX save also gets knocked prone.  
When the glyph was cast by an [[Abjuration School]] [[Wizard]] specifically, anyone who failed the DEX save also gets knocked prone.  


* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Latest revision as of 21:34, 22 September 2026

Glyph of Warding
Type3rd Level Spell
SchoolAbjuration
Range6 tiles
TargetArea of Effect
(2 tiles radius)
CostAction
Damage5d8 (Choice)
SaveDexterity

Description:

Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder.

When the glyph was cast by an Abjuration School Wizard specifically, anyone who failed the DEX save also gets knocked prone.

  • Intended for combat use only.