Abjuration School: Difference between revisions
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Abjuration School is a [[Wizard]] subclass available on Avardon. | |||
'''Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.''' | '''Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.''' | ||
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=== Arcane Ward === | === Arcane Ward === | ||
Whenever you cast an abjuration spell of 1st level or higher, the | Whenever you cast an abjuration spell of 1st level or higher, the target gains a number of Temporary hit points equal to twice the level of the spell. | ||
=== Dome of Protection === | |||
As an Action, you can summon a Dome of Protection. You and your allies standing within its area of effect receive a +5 bonus to all Saving Throws. This consumes a 4th Level Spell Slot and requires Concentration. | |||
Latest revision as of 01:03, 27 July 2026
Abjuration School is a Wizard subclass available on Avardon.
Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Projected Ward
When your ally takes damage, you can use your reaction to project your Arcane Ward to absorb some of the damage.
Arcane Ward
Whenever you cast an abjuration spell of 1st level or higher, the target gains a number of Temporary hit points equal to twice the level of the spell.
Dome of Protection
As an Action, you can summon a Dome of Protection. You and your allies standing within its area of effect receive a +5 bonus to all Saving Throws. This consumes a 4th Level Spell Slot and requires Concentration.