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Eldritch Invocations: Difference between revisions

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add prerequisites for some of the invocations
 
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== Devil's Sight ==
== Devil's Sight ==
* You are able to see through areas of magical Darkness.
* You are able to see through areas of magical Darkness.
** Includes the effect created by the Eyes of the Dark ability of [[Shadow Magic]] Sorcerers.


== Eldritch Mind ==
== Eldritch Mind ==
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== Eldritch Smite==
== Eldritch Smite==
* Expend a pact slot when you hit a target to deal additional 5d8 damage.
* Expend a pact slot when you hit a target to deal additional 5d8 damage.
* Prerequisite: Pact of the Blade


== Grasp of Hadar ==
== Grasp of Hadar ==
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== Improved Pact Weapon ==
== Improved Pact Weapon ==
 
*You can bind to ranged weapons, and it additionally adds +1 to attack roll and +1 to damage.
*Prerequisite: Pact of the Blade
== Lance of Lethargy ==
== Lance of Lethargy ==
* Once on each of your turns when you hit a creature with your [[Eldritch Blast]], you can reduce that creature's speed by 1 tile until the end of your next turn.
* Once on each of your turns when you hit a creature with your [[Eldritch Blast]], you can reduce that creature's speed by 1 tile until the end of your next turn.
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== Thirsting Blade ==
== Thirsting Blade ==
* Provides an extra attack
* Provides an extra attack
* Prerequisite: Pact of the Blade
== Aspect of the Moon ==
* You are immune to [[Sleep]].
* Prerequisite: Pact of the Tome

Latest revision as of 17:28, 7 July 2026

Armor of Shadows

  • You can cast Mage Armor on yourself at will, without expending a spell slot.

Agonizing Blast

  • When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.

Devil's Sight

  • You are able to see through areas of magical Darkness.
    • Includes the effect created by the Eyes of the Dark ability of Shadow Magic Sorcerers.

Eldritch Mind

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Eldritch Smite

  • Expend a pact slot when you hit a target to deal additional 5d8 damage.
  • Prerequisite: Pact of the Blade

Grasp of Hadar

  • Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 1 tile closer to yourself.

Improved Pact Weapon

  • You can bind to ranged weapons, and it additionally adds +1 to attack roll and +1 to damage.
  • Prerequisite: Pact of the Blade

Lance of Lethargy

  • Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature's speed by 1 tile until the end of your next turn.

Maddening Hex

  • As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature. The target and every hostile creature to you within range of 1 tile around them take damage equal to your Charisma modifier (minimum of 1). You must see the target.

Relentless Hex

  • As a bonus action, you can magically teleport up to 3 tiles to an unoccupied space you can see within 1 tile of the target cursed by your Hex spell or by a warlock feature. You must see the target.

Repelling Blast

  • When you hit a creature with Eldritch Blast, you can push the creature up to 1 tile away from you in a straight line.

Thirsting Blade

  • Provides an extra attack
  • Prerequisite: Pact of the Blade

Aspect of the Moon

  • You are immune to Sleep.
  • Prerequisite: Pact of the Tome