Compelled Duel
From Avardon
More actions
| Compelled Duel | |
|---|---|
| Type | 1st Level Spell |
| School | Enchantment |
| Range | 3 tiles |
| Target | Single Target |
| Cost | Bonus Action |
| Concentration | up to 3 turns |
| Save | Wisdom |
Description:
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 3 tiles away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 3 tiles away from the target.
- Intended for combat use only.
