Cleric
More actions
| Cleric | |
|---|---|
| Hit Points | 83 |
| Saving Throws | Wisdom, Charisma |
| Class Resources | 2 SR or LR |
| Spell Slots | |
Cleric Spell List
| |
| External Links | |
| Cleric on D&D 5e Wiki | |
| Cleric on Forgotten Realms Wiki | |
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Hit Points: +53
Saving Throws: Wisdom, Charisma +4
Class Resources : 2. Replenished by Short or Long Rest.
Proficiencies:
- Shields
- Light Armour
- Medium Armour
- Simple weapons
- Flails
- Morningstars
Spellcasting Ability: Wisdom
Spellcasting
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus (4) + your Wisdom modifier
Spell Attack Modifier = your proficiency bonus (4) + your Wisdom modifier
Class Features
Channel Divinity
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.
Recover 3 wounds (+1 per upcast level)
Spells
You may memorize 14 spells to call upon from the Cleric Spell List.