Fighter
More actions
| Fighter | |
|---|---|
| Hit Points | 94 |
| Saving Throws | Strength, Constitution |
| External Links | |
| Fighter on D&D 5e Wiki | |
| Fighter on Forgotten Realms Wiki | |
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Class Features
Proficiencies
- Shields
- Light Armor
- Medium Armor
- Heavy Armor
- Simple Weapons
- Martial Weapons
Extra Attack
All fighters have two attack actions per turn.
Action Surge
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.
Second Wind
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.
Fighting Style
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded.
Close Quarters Shooter
This style negates disadvantage when shooting within melee range.
Pre-requisite: Ranger
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This fighting style applies to weapons with the Versatile property wielded in two hands. A shield is not considered a weapon in the context of this fighting style.
Druidic Warrior
This style allows you to pick 2 cantrips from the Druid list.
Pre-requisite: Ranger
Great Weapon Fighting
When you are wielding a two-handed melee weapon, you gain a +2 bonus to damage rolls with that weapon.
This fighting style does NOT include weapons with the Versatile property wielded in two hands.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.