Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 21:32, 11 November 2026 by Simman (talk | contribs) (add limitations of Claws)

TBD

Subclass Features

Form of the Beast

When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon of your choice:

  • Bite - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit.
  • Claws - Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. Claws can only be used if at least one hand is free.
  • Tail - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail.

All of these attacks count as magical for the purpose of overcoming resistance and immunity.

Infectious Fury

When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC = 12+CON) or suffer one of the following effects (your choice):

  • The target must use its reaction to make a melee attack against another creature hostile to you within reach.
  • Target takes 2d12 (2~24) Psychic Damage.

You can use this feature 4 times (Class Resource), and you regain all expended uses when you finish a long rest.