Druid: Difference between revisions
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=== [[Lesser Wound Regeneration]] === | === [[Lesser Wound Regeneration]] === | ||
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level. | At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level. | ||
== Subclasses == | |||
[[Circle of the Land]] | |||
[[Circle of the Moon]] | |||
[[Circle of the Spores]] | |||
Revision as of 03:31, 18 March 2026
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.
Hit Points: +53
Saving Throws: Intelligence, Wisdom +4
Class Resources (Wild Shape Charges): 2
Extra Attack: No
Spellcasting Ability: Wisdom
Spell Slots:
- 1st Level: 4
- 2nd Level: 3
- 3rd Level: 3
- 4th Level: 3
- 5th Level: 2
Class Features
Language: Druidic
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.
Wild Shape: Wolf
Wild Shape: Bear
Wild Shape: Panther
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.