Rogue: Difference between revisions
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Created page with "'''Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.''' '''Hit Points:''' +53 '''Saving Throws:''' Dexterity, Intelligence +4 == Class Features == === Sneak Attack === {{:Sneak Attack}} === Uncanny Dodge === {{:Uncanny Dodge}}..." |
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=== [[Uncanny Dodge]] === | === [[Uncanny Dodge]] === | ||
{{:Uncanny Dodge}} | {{:Uncanny Dodge}} | ||
=== [[Cunning Action] === | |||
{{:Cunning Action}} | |||
== Subclasses == | == Subclasses == | ||
Revision as of 12:23, 13 March 2026
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Hit Points: +53
Saving Throws: Dexterity, Intelligence +4
Class Features
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Reduce damage from an attack by half.
[[Cunning Action]
Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.