Glyph of Warding: Difference between revisions
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Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder. | Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder. | ||
When the glyph was cast by an Abjuration School Wizard specifically, anyone who failed the DEX save also gets knocked prone. | |||
* Intended for '''combat use only'''. | * Intended for '''combat use only'''. | ||
Revision as of 21:33, 22 September 2026
| Glyph of Warding | |
|---|---|
| Type | 3rd Level Spell |
| School | Abjuration |
| Range | 6 tiles |
| Target | Area of Effect (2 tiles radius) |
| Cost | Action |
| Damage | 5d8 (Choice) |
| Save | Dexterity |
Description:
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder.
When the glyph was cast by an Abjuration School Wizard specifically, anyone who failed the DEX save also gets knocked prone.
- Intended for combat use only.
