Sorcerer: Difference between revisions
More actions
add mention of Sorcery Points |
→Metamagic: Sorc points added |
||
| Line 44: | Line 44: | ||
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. | You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. | ||
* '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw | * '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point) | ||
* '''Distant Spell''': Doubles the cast range of your next AOE Spell | * '''Distant Spell''': Doubles the cast range of your next AOE Spell (1 Sorcery Point) | ||
* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action. | * '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Point) | ||
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components. | * '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components. (1 Sorcery Point) | ||
=== Create Spell Slot === | === Create Spell Slot === | ||
Revision as of 23:21, 12 September 2026

| Sorcerer | |
|---|---|
| Hit Points | 69 |
| Saving Throws | Constitution, Charisma |
| Class Resources | 10 LR |
| Spell Slots | |
Sorcerer Spell List
| |
| External Links | |
| Sorcerer on D&D 5e Wiki | |
| Sorcerer on Forgotten Realms Wiki | |
Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.
Class Features
Proficiencies:
- Light Crossbows
- Daggers
- Quarterstaves
Starting Gear
- Quarterstaff
Spellcasting
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4) Spell attack modifier = Charisma modifier + Proficiency Bonus (4)
You may memorize 11 spells and 6 cantrips to call upon from the Sorcerer Spell List.
Sorcery Points
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.
Metamagic
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it.
- Careful Spell: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)
- Distant Spell: Doubles the cast range of your next AOE Spell (1 Sorcery Point)
- Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Point)
- Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components. (1 Sorcery Point)
Create Spell Slot
Convert Sorcery points into spell slots.
- Level 1 (2 Sorcery Points)
- Level 2 (3 Sorcery Points)
- Level 3 (5 Sorcery Points)
- Level 4 (6 Sorcery Points)
- Level 5 (7 Sorcery Points)
Create Sorcery Points
Convert Spell Slots into Sorcery points.
- Level 1 (1 Sorcery Point)
- Level 2 (2 Sorcery Points)
- Level 3 (3 Sorcery Points)
- Level 4 (4 Sorcery Points)
- Level 5 (5 Sorcery Points)