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Spirit Guardians: Difference between revisions

From Avardon
Inkish (talk | contribs)
Created page with "{{Infobox Ability |image=Spirit_Guardians.png |type=Spell |level=3 |school=Conjuration |range=Self |target=AoE |cost=Action |radius=1 |damage=3d8 (Radiant/Necrotic) |concentration=10 }} '''Description:''' Call forth spirits to protect you. Every enemy in radius of 1 tile from you will suffer 3d8 Radiant/Necrotic damage whenever you end a turn. * Intended for '''combat use only'''."
 
Simman (talk | contribs)
add ST
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|damage=3d8 (Radiant/Necrotic)
|damage=3d8 (Radiant/Necrotic)
|concentration=10
|concentration=10
}}
|saves=Wisdom}}
'''Description:'''
'''Description:'''


Call forth spirits to protect you. Every enemy in radius of 1 tile from you will suffer 3d8 Radiant/Necrotic damage whenever you end a turn.
Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a succesful one.


* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Revision as of 22:56, 10 September 2026

Spirit Guardians
Type3rd Level Spell
SchoolConjuration
RangeSelf tiles
TargetArea of Effect
(1 tiles radius)
CostAction
Concentrationup to 10 turns
Damage3d8 (Radiant/Necrotic)
SaveWisdom

Description:

Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a succesful one.

  • Intended for combat use only.