Fighter: Difference between revisions
More actions
profs |
formatting |
||
| Line 4: | Line 4: | ||
| caption = | | caption = | ||
| hp = 94 | | hp = 94 | ||
| st= Strength, Constitution | |||
| description = | | description = | ||
| 5ewiki = Fighter | | 5ewiki = Fighter | ||
| Line 10: | Line 11: | ||
'''Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.''' | '''Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.''' | ||
== Class Features == | |||
==='''Proficiencies'''=== | |||
'''Proficiencies''' | |||
* Shields | * Shields | ||
* Light Armor | * Light Armor | ||
| Line 23: | Line 21: | ||
* Simple Weapons | * Simple Weapons | ||
* Martial Weapons | * Martial Weapons | ||
=== Extra Attack === | === Extra Attack === | ||
All fighters have two attack actions per turn. | All fighters have two attack actions per turn. | ||
=== | === Fighting Style === | ||
{{:Fighting Style}} | |||
=== Action Surge === | |||
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn. | Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn. | ||
=== | === Second Wind === | ||
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | ||
Revision as of 00:18, 19 March 2026
| Fighter | |
|---|---|
| Hit Points | 94 |
| Saving Throws | Strength, Constitution |
| External Links | |
| Fighter on D&D 5e Wiki | |
| Fighter on Forgotten Realms Wiki | |
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Class Features
Proficiencies
- Shields
- Light Armor
- Medium Armor
- Heavy Armor
- Simple Weapons
- Martial Weapons
Extra Attack
All fighters have two attack actions per turn.
Fighting Style
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don't get advantage against you while you're Blinded.
Close Quarters Shooter
This style negates disadvantage when shooting within melee range.
Pre-requisite: Ranger
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Druidic Warrior
This style allows you to pick 2 cantrips from the Druid list.
Pre-requisite: Ranger
Protection
When a creature you can see attacks a target other than you that is within 1 tile of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. This applies only to the weapon roll itself, and not any riders or additional effects. This includes effects that allow you to make a weapon attack.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Action Surge
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.
Second Wind
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.