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Cleric: Difference between revisions

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'''Proficiencies:'''
'''Proficiencies:'''
 
* Shields
* Light Armour
* Medium Armour
* Simple weapons
* Simple weapons
* Flails
* Flails
* Morningstars
* Morningstars
* Light Armour
* Medium Armour
* Shields


'''Spellcasting Ability:''' Wisdom
'''Spellcasting Ability:''' Wisdom

Revision as of 04:35, 18 March 2026

Cleric
Hit Points83
Spell Slots
Cleric Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Cleric on D&D 5e Wiki
Cleric on Forgotten Realms Wiki

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

Hit Points: +53

Saving Throws: Wisdom, Charisma +4

Class Resources : 2. Replenished by Short or Long Rest.

Proficiencies:

  • Shields
  • Light Armour
  • Medium Armour
  • Simple weapons
  • Flails
  • Morningstars

Spellcasting Ability: Wisdom

Class Features

You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.

Class Abilities

Recover 3 wounds (+1 per upcast level)

Spellcasting

Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell Save DC = 8 + your proficiency bonus (4) + your Wisdom modifier

Spell Attack Modifier = your proficiency bonus (4) + your Wisdom modifier

Spells

You may memorize 14 spells to call upon from the Cleric Spell List.

Subclasses

Death Domain

Life Domain

War Domain