Fighter: Difference between revisions
From Avardon
More actions
No edit summary |
subclassess |
||
| Line 17: | Line 17: | ||
=== [[Second Wind]] === | === [[Second Wind]] === | ||
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. | ||
== Subclasses == | |||
[[Battle Master]] | |||
[[Champion]] | |||
[[Eldritch Knight]] | |||
Revision as of 03:31, 18 March 2026
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Hit Points: +64
Saving Throws: Strength, Constitution +4
Extra Attack: Yes
Class Features
Extra Attack
All fighters have two attack actions per turn.
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.