Ray of Sickness: Difference between revisions
From Avardon
More actions
Created page with "{{Infobox Ability |image=Rayofsickness.png |type=Spell |level=1 |school=Necromancy |target=Single Target |range=6 |radius=None |damage=2d8 Poison |save=AC/con }} '''Ray of Sickness''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Necromancy '''Duration:''' Instantaneous '''Usage:''' Combat spell '''Description:''' A ray of sickening greenish energy lashes out toward a creature within range. '''Effects:''' Make a ranged spell attack again..." |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox Ability | {{Infobox Ability | ||
|image= | |image=Ray_of_Sickness.png | ||
|type=Spell | |type=Spell | ||
|level=1 | |level=1 | ||
| Line 7: | Line 7: | ||
|range=6 | |range=6 | ||
|radius=None | |radius=None | ||
|damage=2d8 Poison | |damage=2d8 (Poison) | ||
| | |saves=AC/Constitution | ||
|cost=Action | |||
}} | }} | ||
'''Description:''' | '''Description:''' | ||
A ray of sickening greenish energy lashes out toward a creature within range. | A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. | ||
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. | |||
* Intended for '''combat use only'''. | |||
Latest revision as of 09:07, 19 March 2026
| Ray of Sickness | |
|---|---|
| Type | 1st Level Spell |
| School | Necromancy |
| Range | 6 tiles |
| Target | Single Target |
| Cost | Action |
| Damage | 2d8 (Poison) |
| Save | AC/Constitution |
Description:
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
- Intended for combat use only.
