Eldritch Invocations: Difference between revisions
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== Armor of Shadows == | |||
* You can cast [[mage armor]] on yourself at will, without expending a spell slot. | |||
== Agonizing Blast == | |||
* When you cast [[eldritch blast]], add your Charisma modifier to the damage it deals on a hit. | |||
== Devil's Sight == | == Devil's Sight == | ||
* You are able to see through areas of magical Darkness. | * You are able to see through areas of magical Darkness. | ||
== | == Eldritch Mind == | ||
* | * You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. | ||
== | == Eldritch Smite== | ||
* | * Expend a pact slot when you hit a target to deal additional 5d8 damage. | ||
== Grasp of Hadar == | == Grasp of Hadar == | ||
* Once on each of your turns when you hit a creature with your [[eldritch blast]], you can move that creature in a straight line 1 tile closer to yourself. | * Once on each of your turns when you hit a creature with your [[eldritch blast]], you can move that creature in a straight line 1 tile closer to yourself. | ||
== | == Improved Pact Weapon == | ||
== | == Lance of Lethargy == | ||
* | * Once on each of your turns when you hit a creature with your [[eldritch blast]], you can reduce that creature's speed by 1 tile until the end of your next turn. | ||
== Maddening Hex == | == Maddening Hex == | ||
* As a bonus action, you cause a psychic disturbance around the target cursed by your [[hex]] spell or by a warlock feature. The target and every hostile creature to you within range of 1 tile around them take damage equal to your Charisma modifier (minimum of 1). You must see the target. | * As a bonus action, you cause a psychic disturbance around the target cursed by your [[hex]] spell or by a warlock feature. The target and every hostile creature to you within range of 1 tile around them take damage equal to your Charisma modifier (minimum of 1). You must see the target. | ||
== | == Relentless Hex == | ||
* When you | * As a bonus action, you can magically teleport up to 3 tiles to an unoccupied space you can see within 1 tile of the target cursed by your [[hex]] spell or by a warlock feature. You must see the target. | ||
== Repelling Blast == | |||
* When you hit a creature with [[eldritch blast]], you can push the creature up to 1 tile away from you in a straight line. | |||
== | == Thirsting Blade == | ||
* | * Provides an extra attack | ||
Revision as of 22:36, 15 March 2026
Armor of Shadows
- You can cast mage armor on yourself at will, without expending a spell slot.
Agonizing Blast
- When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Devil's Sight
- You are able to see through areas of magical Darkness.
Eldritch Mind
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
Eldritch Smite
- Expend a pact slot when you hit a target to deal additional 5d8 damage.
Grasp of Hadar
- Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 1 tile closer to yourself.
Improved Pact Weapon
Lance of Lethargy
- Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature's speed by 1 tile until the end of your next turn.
Maddening Hex
- As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature. The target and every hostile creature to you within range of 1 tile around them take damage equal to your Charisma modifier (minimum of 1). You must see the target.
Relentless Hex
- As a bonus action, you can magically teleport up to 3 tiles to an unoccupied space you can see within 1 tile of the target cursed by your hex spell or by a warlock feature. You must see the target.
Repelling Blast
- When you hit a creature with eldritch blast, you can push the creature up to 1 tile away from you in a straight line.
Thirsting Blade
- Provides an extra attack