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Spirit Guardians: Difference between revisions

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'''Description:'''
'''Description:'''


Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a succesful one.
Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a successful one.


* Intended for '''combat use only'''.
* Intended for '''combat use only'''.

Latest revision as of 22:57, 10 September 2026

Spirit Guardians
Type3rd Level Spell
SchoolConjuration
RangeSelf tiles
TargetArea of Effect
(1 tiles radius)
CostAction
Concentrationup to 10 turns
Damage3d8 (Radiant/Necrotic)
SaveWisdom

Description:

Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a successful one.

  • Intended for combat use only.