Spirit Guardians: Difference between revisions
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'''Description:''' | '''Description:''' | ||
Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a | Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a successful one. | ||
* Intended for '''combat use only'''. | * Intended for '''combat use only'''. | ||
Latest revision as of 22:57, 10 September 2026
| Spirit Guardians | |
|---|---|
| Type | 3rd Level Spell |
| School | Conjuration |
| Range | Self tiles |
| Target | Area of Effect (1 tiles radius) |
| Cost | Action |
| Concentration | up to 10 turns |
| Damage | 3d8 (Radiant/Necrotic) |
| Save | Wisdom |
Description:
Call forth spirits to protect you. Whenever you end a turn, every enemy in radius of 1 tile from you makes a Wisdom saving throw, taking 3d8 Radiant/Necrotic damage on a failed save or half as much damage on a successful one.
- Intended for combat use only.
