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Druid: Difference between revisions

From Avardon
Kara (talk | contribs)
HP values. Starting HP calculated for 0 con, when you actually start with -1
Jay (talk | contribs)
Added a note indicating that druids cannot use metal armour.
Line 37: Line 37:
* Scimitars
* Scimitars
* Spears
* Spears
* '''Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.'''


===Spellcasting Ability===
===Spellcasting Ability===

Revision as of 02:04, 31 March 2026

Druid
Hit Points80
Saving ThrowsIntelligence, Wisdom
Class Resources2 SR or LR
Spell Slots
Druid Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Druid on D&D 5e Wiki
Druid on Forgotten Realms Wiki

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.

Class Features

Extra Language

Druidic

Proficiencies

  • Shields
  • Light Armor
  • Medium Armor
  • Clubs
  • Daggers
  • Javelins
  • Maces
  • Quarterstaves
  • Sickles
  • Scimitars
  • Spears
  • Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.

Spellcasting Ability

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + Wisdom modifier + Proficiency Bonus Spell attack modifier = Wisdom modifier + Proficiency Bonus

You may memorize 14 spells and 4 cantrips to call upon from the Druid Spell List.

At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.

Wild Shape: Wolf

Wild Shape: Bear

Wild Shape: Panther

At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.

Subclasses

Circle of the Land

Circle of the Moon

Circle of the Spores