Wizard: Difference between revisions
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Revision as of 15:24, 23 March 2026

| Wizard | |
|---|---|
| Hit Points | 69 |
| Saving Throws | Intelligence, Wisdom |
| Class Resources | 5 LR |
| Spell Slots | |
Wizard Spell List
| |
| External Links | |
| Wizard on D&D 5e Wiki | |
| Wizard on Forgotten Realms Wiki | |
Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Class Features
Proficiencies
- Light Crossbows
- Daggers
- Quarterstaves
Spellcasting
Intelligence is your spellcasting ability for your wizard spells, since you learn your wizard spells through dedicated study and memorization.
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)
You may memorize 14 spells and 5 cantrips to call upon from the Wizard Spell List.
Arcane Recovery
At the cost of 1 class resource per spell level, regain a spell slot of your choice.