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Cleric: Difference between revisions

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[[File:Cleric PHB5e2024.png|thumb]]
{{Infobox Class
{{Infobox Class
| name = Cleric
| name = Cleric
| image =  
| image =  
| caption =  
| caption =  
| hp = 83
| hp = 80
| st = Wisdom, Charisma
| cr = 2 SR or LR
| description =
| description =
| spells = [[Cleric Spell List]]
| spells = [[Cleric Spell List]]
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'''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.'''
'''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.'''


'''Hit Points:''' +53
== Class Features ==
 
'''Saving Throws:''' Wisdom, Charisma +4
 
'''Class Resources :''' 2. Replenished by Short or Long Rest.


'''Proficiencies:'''
==='''Proficiencies:'''===
* Shields
* Shields
* Light Armour
* Light Armour
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* Morningstars
* Morningstars


'''Spellcasting Ability:''' Wisdom
=== Spellcasting ===
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot reach Avardon, the power lent to you yet lingers.


== Class Features ==
'''Spell Save DC''' = 8 + Wisdom Modifier + proficiency bonus (4)
 
'''Spell Attack Modifier''' = Wisdom modifier + proficiency bonus (4)
 
You may memorize 14 spells and 5 cantrips to call upon from the [[Cleric Spell List]].


=== '''Channel Divinity''' ===
=== '''Channel Divinity''' ===
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.
==  Class Abilities ==


=== [[Lesser Wound Regeneration]] ===
=== [[Lesser Wound Regeneration]] ===
{{:Lesser Wound Regeneration}}
{{:Lesser Wound Regeneration}}
=== Spellcasting ===
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
'''Spell Save DC''' = 8 + your proficiency bonus (4) + your Wisdom modifier
'''Spell Attack Modifier''' = your proficiency bonus (4) + your Wisdom modifier
=== Spells ===
You may memorize '''14''' spells to call upon from the [[Cleric Spell List]].


== Subclasses ==
== Subclasses ==
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[[War Domain]]
[[War Domain]]
== Cleric Flavor Spells ==
* [[Flavor_Spells#Continual_Flame|Continual Flame]]
* [[Flavor_Spells#Create_Water|Create Water]]
* [[Flavor_Spells#Light|Light]]
* [[Flavor_Spells#Mending|Mending]]
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]
* [[Flavor_Spells#Thaumaturgy|Thaumaturgy]]

Latest revision as of 01:50, 7 April 2026

Cleric
Hit Points80
Saving ThrowsWisdom, Charisma
Class Resources2 SR or LR
Spell Slots
Cleric Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Cleric on D&D 5e Wiki
Cleric on Forgotten Realms Wiki

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

Class Features

Proficiencies:

  • Shields
  • Light Armour
  • Medium Armour
  • Simple weapons
  • Flails
  • Morningstars

Spellcasting

Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot reach Avardon, the power lent to you yet lingers.

Spell Save DC = 8 + Wisdom Modifier + proficiency bonus (4)

Spell Attack Modifier = Wisdom modifier + proficiency bonus (4)

You may memorize 14 spells and 5 cantrips to call upon from the Cleric Spell List.

Channel Divinity

You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.

Recover 3 wounds (+1 per upcast level)

Subclasses

Death Domain

Life Domain

War Domain

Cleric Flavor Spells