Militia: Difference between revisions
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* While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up. | * While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up. | ||
* Maybe you did not come from far away, but | * Maybe you did not come from far away, but were born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread. | ||
== | == Subclass Features == | ||
=== Proficiencies === | |||
* Shields | |||
* Medium Armor | |||
* Light Armor | |||
* Simple Weapons | |||
* Martial Weapons | |||
=== [[Extra Attack]] === | === [[Extra Attack]] === | ||
{{:Extra Attack}} | {{:Extra Attack}} | ||
=== | === Common Cause === | ||
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll. | For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll. | ||
Latest revision as of 06:49, 27 April 2026
Militia is a Commoner sub-class available on Avardon.
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.
- You might be a part time guard that goes on patroll, when not going about your normal day to day life.
- While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.
- Maybe you did not come from far away, but were born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.
Subclass Features
Proficiencies
- Shields
- Medium Armor
- Light Armor
- Simple Weapons
- Martial Weapons
As part of your attack action you make another attack.
Common Cause
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll.