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Life Domain: Difference between revisions

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[[File:Class Cleric Life Badge Icon.png|thumb]]
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.


== Class Features ==
== Class Features ==
 
===Proficiencies===
*Heavy Armor
=== Channel Divinity: Preserve Life ===
=== Channel Divinity: Preserve Life ===
Heal 30 HP to yourself and all allies within 3 tiles.
Heal 30 HP to yourself and all allies within 3 tiles.


=== Divine Strike ===
=== Divine Strike: Radiant ===
As an action, make a weapon attack against a target. On a hit, the target takes 1d8 additional radiant damage
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.


=== Blessed Healer ===
=== Blessed Healer ===
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.


=== Greater Wound regeneration ===
=== Greater Wound regeneration ===
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.


 
===Life Domain Spells===
 
====3rd Level Spells====
Proficiencies
[[Spirit Guardians]]
 
-Simple Weapons
 
-Flails
 
-Morningstar
 
-Shields
 
-Light armor
 
-Heavy Armor
 
-Medium Armor

Latest revision as of 16:45, 29 March 2026

The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.

Class Features

Proficiencies

  • Heavy Armor

Channel Divinity: Preserve Life

Heal 30 HP to yourself and all allies within 3 tiles.

Divine Strike: Radiant

As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.

Blessed Healer

The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Greater Wound regeneration

Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.

Life Domain Spells

3rd Level Spells

Spirit Guardians