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Ray of Sickness: Difference between revisions

From Avardon
Huddel (talk | contribs)
Created page with "{{Infobox Ability |image=Rayofsickness.png |type=Spell |level=1 |school=Necromancy |target=Single Target |range=6 |radius=None |damage=2d8 Poison |save=AC/con }} '''Ray of Sickness''' '''Spell Level:''' 1 '''Area of Effect:''' Single target '''School:''' Necromancy '''Duration:''' Instantaneous '''Usage:''' Combat spell '''Description:''' A ray of sickening greenish energy lashes out toward a creature within range. '''Effects:''' Make a ranged spell attack again..."
 
Inkish (talk | contribs)
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{{Infobox Ability
{{Infobox Ability
|image=Rayofsickness.png
|image=Ray_of_Sickness.png
|type=Spell
|type=Spell
|level=1
|level=1
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|range=6
|range=6
|radius=None
|radius=None
|damage=2d8 Poison
|damage=2d8 (Poison)
|save=AC/con
|saves=AC/Constitution
|cost=Action
}}
}}
'''Ray of Sickness'''
'''Spell Level:''' 1
'''Area of Effect:''' Single target
'''School:''' Necromancy
'''Duration:''' Instantaneous
'''Usage:''' Combat spell


'''Description:'''
'''Description:'''


A ray of sickening greenish energy lashes out toward a creature within range.
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
 
'''Effects:'''
 
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
* Intended for '''combat use only'''.

Latest revision as of 09:07, 19 March 2026

Ray of Sickness
Type1st Level Spell
SchoolNecromancy
Range6 tiles
TargetSingle Target
CostAction
Damage2d8 (Poison)
SaveAC/Constitution

Description:

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

  • Intended for combat use only.