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Evocation School: Difference between revisions

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Created page with "'''{{PAGENAME}}''' is a Wizard sub-class available on Avardon. You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants. * In a f..."
 
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=== Sculpt Spells ===
=== Sculpt Spells ===
You are able to create safe pockets when you cast certain spells, letting your allys avoid any damage and automatically succeed on saving throws, should they be in the area of effect of any of your spells.
You are able to create safe pockets when you cast certain spells, letting your allies avoid any damage and automatically succeed on saving throws, should they be in the area of effect of any of your spells.


=== Potent Cantrip ===
=== Potent Cantrip ===

Latest revision as of 19:13, 20 March 2026

Evocation School is a Wizard sub-class available on Avardon.

You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.

  • In a fight you may want to stand in the backline and punish your enemys from affar with powerfull spells.
  • As an evocation wizard you deal high damage, but are not able to take much yourself.

Class Features

Sculpt Spells

You are able to create safe pockets when you cast certain spells, letting your allies avoid any damage and automatically succeed on saving throws, should they be in the area of effect of any of your spells.

Potent Cantrip

Your cantrips become harder to evade entirely. When a creature succeeds its Saving Throw Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.

Empowered Evocation

you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.