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Created page with "'''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.'''" |
The beginnings of the Cleric Page with the format taken from Sorcerer. Still needs Extra pages for the links. |
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'''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.''' | '''Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.''' | ||
'''Hit Points:''' +53 | |||
'''Saving Throws:''' Wisdom, Charisma +4 | |||
'''Class Resources :''' 2. Replenished by Short or Long Rest. | |||
'''Proficiencies:''' | |||
* Simple weapons | |||
* Flails | |||
* Morningstars | |||
* Light Armour | |||
* Medium Armour | |||
* Shields | |||
'''Spellcasting Ability:''' Wisdom | |||
'''Spell Slots:''' | |||
* 1st Level: 4 | |||
* 2nd Level: 3 | |||
* 3rd Level: 3 | |||
* 4th Level: 3 | |||
* 5th Level: 2 | |||
[[Cleric Spell List|'''Cleric Spell List''']] | |||
== Class Features == | |||
=== '''[[Channel Divinity]]''' === | |||
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use. | |||
== Class Abilities == | |||
=== Wound Regeneration === | |||
* '''Lesser Wound Regeneration''': Recover 3 wounds (+1 per upcast level) | |||
=== Spellcasting === | |||
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. | |||
'''Spell Save DC''' = 8 + your proficiency bonus (4) + your Wisdom modifier | |||
'''Spell Attack Modifier''' = your proficiency bonus (4) + your Wisdom modifier | |||
=== Spells === | |||
You may memorize '''14''' spells to call upon from the [[Cleric Spell List]]. | |||
== Subclasses == | |||
[[Death Domain]] | |||
[[Life Domain]] | |||
[[War Domain]] | |||
Latest revision as of 12:58, 13 March 2026
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Hit Points: +53
Saving Throws: Wisdom, Charisma +4
Class Resources : 2. Replenished by Short or Long Rest.
Proficiencies:
- Simple weapons
- Flails
- Morningstars
- Light Armour
- Medium Armour
- Shields
Spellcasting Ability: Wisdom
Spell Slots:
- 1st Level: 4
- 2nd Level: 3
- 3rd Level: 3
- 4th Level: 3
- 5th Level: 2
Class Features
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.
Class Abilities
Wound Regeneration
- Lesser Wound Regeneration: Recover 3 wounds (+1 per upcast level)
Spellcasting
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot each Avardon, the power lent to you yet lingers. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus (4) + your Wisdom modifier
Spell Attack Modifier = your proficiency bonus (4) + your Wisdom modifier
Spells
You may memorize 14 spells to call upon from the Cleric Spell List.