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Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. | Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. | ||
== Class Features == | == Class Features == | ||
===Proficiencies=== | |||
*Heavy Armor | |||
=== Dampen Elements === | === Dampen Elements === | ||
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage. | As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage. | ||
Latest revision as of 18:20, 26 August 2026
Nature Domain is a Cleric subclass available on Avardon.

Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Class Features
Proficiencies
- Heavy Armor
Dampen Elements
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage.
Divine Strike: Elemental
As an Attack Action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Cold, Fire or Lightning damage. This can only be used once per turn.
Acolyte of Nature
You may pick one cantrip from the Druid Spell List.
Land's Stride
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.