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Long Rest: Difference between revisions

From Avardon
Pluto (talk | contribs)
Long Rest usage expectations according to in-game description
Simman (talk | contribs)
clarify wound levels healing on Long Rest
 
Line 6: Line 6:
* Restore all spell slots and class resources
* Restore all spell slots and class resources
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)
* If wounded, will heal 10 wounds.  
* If wounded, will heal 1d4 wounds.
** By default, it is possible to heal only 10 wound levels per Long Rest. Using the ability refreshes the cap, allowing to heal another 10 wound levels.





Latest revision as of 01:42, 3 November 2026

A long rest is a period of extended downtime. It represents a full night sleep or trance.

You may only use this at the beginning of your play session when logging into the game after at least 4 hours of offline time or before logging out for the day. The Ability shall never be used outside of a place where your character just rested or is about to.

Using a Long Rest will:

  • Restore all spell slots and class resources
  • Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)
  • If wounded, will heal 1d4 wounds.
    • By default, it is possible to heal only 10 wound levels per Long Rest. Using the ability refreshes the cap, allowing to heal another 10 wound levels.


You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:

  • Does not have In Combat
  • Does not have (P) Recently Fought