Traits: Difference between revisions
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m Observant and Silver Tongue have +3 not +4 |
added mention that Mentor is now usable |
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== Linguist == | == Linguist == | ||
You | You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately. | ||
The following languages can be researched: | The following languages can be researched: | ||
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== Skulker == | == Skulker == | ||
You have a permanent +3 bonus to Stealth and Sleight of Hand | You have a permanent +3 bonus to Stealth and Sleight of Hand | ||
== Mentor == | |||
* Decreases the amount of Profession Energy needed to train others from 4 to 1. | |||
* Allows you to train up to 6 characters at once. | |||
Latest revision as of 18:49, 19 July 2026
Traits are the non-combat equivalent of Feats. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.
Entertainer
You have a permanent +3 to Performance and Acrobatics
Fast Learner
You learn everything 2x faster.
- Initial profession research starts at 10 instead of 5.
- Languages are researched by increments of 10% instead of 5%.
- Performing a profession increases its experience by 2 points instead of 1.
Green Thumb
You have a chance to get extra items when foraging, mining, or hunting.
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.
Industrious
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.
Linguist
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.
The following languages can be researched:
- Dwarvish
- Elvish
- Giant
- Goblin
- Orcish
- Infernal
- Abyssal
- Celestial
- Primordial
- Sylvan
- Undercommon
Observant
You have a permanent +3 bonus to Investigation and Perception.
Rapid Recovery
You recover from 2 more wounds every Long Rest.
This can stack with Commoner bonus, but does not stack with Improved Regeneration.
Silver Tongue
You have a permanent +3 bonus to Deception and Persuasion.
Skulker
You have a permanent +3 bonus to Stealth and Sleight of Hand
Mentor
- Decreases the amount of Profession Energy needed to train others from 4 to 1.
- Allows you to train up to 6 characters at once.