Battle Master: Difference between revisions
More actions
→Maneuvers: Superiority Die consumption change |
m Formatting changes |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
=== Superiority Dice === | === Superiority Dice === | ||
You gain | You gain 6 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest. | ||
=== '''Maneuvers''' === | === '''Maneuvers''' === | ||
'''''Note: During Character Creation you may only pick 7 Maneuvers of your choice'''.'' | |||
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack. | At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack. | ||
* '''Ambush -''' Expend a superiority die to get +1d10 bonus to initiative. <small>This maneuver is meant to be used right after rolling initiative.</small> | |||
* '''Commander's Strike -''' Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. | * '''Bait and Switch -''' Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks. <small>The ally must be within a 1 tile range.</small> | ||
* '''Disarming Attack -''' Attempt to Disarm your opponent's main hand weapon (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit. | * '''Commander's Strike -''' Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. <small>Requires both Action and Bonus Action to use.</small> | ||
* '''Distracting Strike -''' Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit. | * '''Disarming Attack -''' Attempt to Disarm your opponent's main hand weapon (STR save). +1d10 Bonus Damage. <small>Only consumes a Superiority Die on a hit.</small> | ||
* '''Distracting Strike -''' Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. <small>Only consumes a Superiority Die on a hit.</small> | |||
* '''Evasive Footwork -''' Enemies receive Disadvantage on Attacks against you. | * '''Evasive Footwork -''' Enemies receive Disadvantage on Attacks against you. | ||
* '''Feinting Attack -''' Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage. | * '''Feinting Attack -''' Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage. | ||
* '''Parry -''' As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC). | |||
* '''Precision Attack -''' Your superiority die bonus (1d10) will be added to your next Attack Roll. | * '''Precision Attack -''' Your superiority die bonus (1d10) will be added to your next Attack Roll. | ||
* '''Pushing Attack -''' Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit. | * '''Pushing Attack -''' Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. <small>Only consumes a Superiority Die on a hit.</small> | ||
* '''Trip Attack -''' Attempt to Trip your opponent to the ground ( | * '''Trip Attack -''' Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. <small>Only consumes a Superiority Die on a hit.</small> | ||
* '''Riposte -''' When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage. | |||
Latest revision as of 15:41, 24 June 2026

Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
Class Features
Superiority Dice
You gain 6 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest.
Maneuvers
Note: During Character Creation you may only pick 7 Maneuvers of your choice.
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.
- Ambush - Expend a superiority die to get +1d10 bonus to initiative. This maneuver is meant to be used right after rolling initiative.
- Bait and Switch - Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks. The ally must be within a 1 tile range.
- Commander's Strike - Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. Requires both Action and Bonus Action to use.
- Disarming Attack - Attempt to Disarm your opponent's main hand weapon (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.
- Distracting Strike - Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.
- Evasive Footwork - Enemies receive Disadvantage on Attacks against you.
- Feinting Attack - Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.
- Parry - As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC).
- Precision Attack - Your superiority die bonus (1d10) will be added to your next Attack Roll.
- Pushing Attack - Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.
- Trip Attack - Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.
- Riposte - When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage.